Meet Ray, Inventor Extraordinaire

Strife.com

Ray Inventor Extraordinaire

Ray brings a lot of utility to the table with his area effect damage, crowd control, and Burrow Bots. The Burrow Bots provide vision, offering a large advantage in controlling the map.

View Lore

Hero Stats (Max Level)

Attack Damage
88.8
Attack Range
500
Health
1730
Mana
530

Hero Abilities

  • Q
  • W
  • E
  • R
Burrow Bots
90

Ray places a mine at a location. The mine activates when an enemy approaches, chasing them and exploding for magic damage.

Cooldown: 4 Seconds
Shock Field
100

Ray creates a circular fence in an area that lasts for a short duration. Enemies passing through are stunned and take damage.

Cooldown: 14 Seconds
Freeze Ray

Passive: Ray’s next attack is charged with bonus damage and applies a tapering movement slow. The cooldown resets if this skill kills a unit.

Cooldown: 4 Seconds
Death Ray
110

Ray fires a laser in a direction after a brief delay, dealing magic damage to enemies along the line. Damage is reduced for each enemy hero hit.

Cooldown: 90 Seconds

Ray Builds

  • Boom Kapow
  • Control
  • Hybrid Sustain

Role Burst Damage, Ganker, Initiator

Playstyle Want to lay a trap? Ray's burrow bots will allow you to place up to three mines. Find spots where the enemy is sure to travel through and wait in ambush of them. With burrows bots coming out and Shock Field to hold them in place many heroes will be easy pickings. Be careful of Barrier Tokens as they might soak up all of your damage!

Recommended Items

Crystalline Shiv
2030
6 Power
6 Power
1.0 Mana/sec
Grants up to 20 Power and up to 2 Mana/sec based on how full your health bar is.
Rocket Boots
1835
Grants Movement Speed
55 Movement Speed

Activate: dash forward 525 units.
Grimoire
3150
16 Power
60 Mana
1.0 Mana/sec
+14 Power
Spells ignore 35% Resistance
Power Conduit
5505
27 Power
120 Mana
230 Health
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Diadem
2985
120 Mana
170 Mana
Provides Power equal to 4.0% of your Mana.
Hexbane
4545
170 Mana
2.0 Mana/sec
16 Power
Activate: applies Transfigured to target for 2.5 seconds.

Transfigured enemies cannot attack or use abilities.
Soulstealer
3665
60 Mana
27 Power
+100 Mana
25% Magic Lifesteal. Half for area of effect abilities.

Ability Level Order

  • Q
  • E
  • Q
  • W
  • Q
  • R
  • Q
  • W
  • W
  • W
  • R
  • E
  • E
  • E
  • R

Mystik

Adds more pow to Ray's kaboom.

Role Crowd Control, Support

Playstyle Rather than focusing on raw damage, this build focuses on providing consistent forms of crowd control and casting spells frequently.

Recommended Items

Runed Scepter
2125
1.0 Mana/sec
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Rocket Boots
1835
Grants Movement Speed
55 Movement Speed

Activate: dash forward 525 units.
Glacial Gem
810
1.0 Mana/sec
Recipe grants additional 1.7 Mana/sec.
Haste: Grants 5 Movement Speed.
Wizard's Hourglass
4680
16 Power
2.0 Mana/sec
230 Health
+15 Power
+25% Cooldown Reduction
Cursed Wand
2825
16 Power
60 Mana
+10 Power

Activate: Target an enemy to reduce their Resistance by 35 and slow them by 30% for 4 seconds.
Restraint: Increases the percent of the slow effect by 10.
Power Conduit
5505
27 Power
120 Mana
230 Health
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Grimoire
3150
16 Power
60 Mana
1.0 Mana/sec
+14 Power
Spells ignore 35% Resistance

Ability Level Order

  • W
  • E
  • W
  • E
  • W
  • R
  • W
  • E
  • E
  • Q
  • R
  • Q
  • Q
  • Q
  • R

Pincer

This build requires Ray to get closer than usual to enemies. As a result, a Crowd Control break comes in handy.

Role Burst Damage, Crowd Control

Playstyle This build focuses on using your skills frequently. Attempt to attack after each spell cast to maximize Mystic Dagger. Throw Burrow Bots out to harass and hit them with your Freeze Ray to ensure it blows up on them. Even at low levels Shock Field can provide great Area-Denial to control the crowds.

Recommended Items

Crystalline Shiv
2265
6 Power
6 Power
1.0 Mana/sec
Grants up to 20 Power and up to 2 Mana/sec based on how full your health bar is.
Wit: Increases bonus Power by 4 and Mana/sec by 0.5
Rune Boots
1665
Grants Movement Speed
70 Movement Speed
15% Cooldown Reduction

Activate: restore 15% of Max Health and Mana over 3 seconds. Taking damage removes restoration.
Mystic Dagger
2740
2.0 Mana/sec
6 Power
6 Power
+6 Power
Using an ability that costs mana grants 45 bonus damage on your next attack.
Grimoire
3580
16 Power
6 Power
6 Power
+14 Power
Spells ignore 35% Resistance
Rejuvenation: Grants 10% increased Mana/sec.
Runed Scepter
2365
6 Power
6 Power
1.0 Mana/sec
15% Cooldown Reduction
+95 Mana
Empowerment: Each spell cast increases your Power by 3 for 5 seconds. Stacks up to 5 times.
Windrush
2130
6 Power
6 Power
60 Mana
+10 Movement Speed.

Activate: provide 100 Movement Speed to nearby allies for a 4 seconds.
Tenacity: Windrush also provides 20% Slow-Reduction while active.
Power Conduit
5890
27 Power
27 Power
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Might: Grants 4% bonus Power.

Ability Level Order

  • Q
  • E
  • Q
  • W
  • Q
  • R
  • Q
  • W
  • W
  • W
  • R
  • E
  • E
  • E
  • R

Tortus

Tortus will provide much needed survivability and allow you to be safer while getting attacks in. The cooldown reduction will synergize well with his abilities as well.

Ray Media

Ray Lore

Ray is from the animal kingdom of Lyrie. As a young Caterwaul, Blip “Ray” Radius found he had a knack for invention. Using scraps, he built everything from shelters and furniture to fully-functional robots and speed racers. Ray then turned his talent into profit by building defensive mechanisms and weaponry, and selling them to the warring tribes of Lyrie. When that, however, didn’t prove enough of a challenge for his overactive brain, Ray set out for the Trials, seeking greater conquests among the heroes of the Planes.