Gokong Alpha Krymate
Gokong is a trickster specializing in attack damage. His ability to be everywhere and nowhere on a battlefield makes him a lethal yet evasive threat.
View LoreHero Gear Sets
Hero Difficulty
How to Play
View a tutorial on how to dominate your opponents with Gokong
Hero Stats (Max Level)
Attack Damage Attack Range Health ManaHero Gear Sets
Hero Difficulty
How to Play
View a tutorial on how to dominate your opponents with Gokong
Hero Abilities
- Q
- W
- E
- R
Wheel Strike
Gokong spins his staff, striking all nearby enemies, dealing bonus damage, and knocking them away. This ability applies attack-based effects.
Rabbit Vault
Gokong leaps to a location, damaging enemies and vaulting just past it, slowing those hit by the vault. Basic attacks reduce this ability's cooldown.
Crane Stance
Gokong extends his staff, gaining bonus attack range and dealing extra damage for a few seconds.
Monkey Multiplier
Gokong sends an illusion to each nearby enemy hero. The illusions cannot be killed and deal a portion of Gokong's damage.
Reactivate to teleport to the nearest illusion, consuming it.
Hero Gear Sets
Hero Difficulty
How to Play
View a tutorial on how to dominate your opponents with Gokong
Gokong Builds
- Burst Damage
- Mobility Hybrid
- Sustained Survivability
Role Attack Damage, Mobile Command Center
Playstyle This build is all about finding a suitable target and then deleting them from the map. Once Go Kong has gained Monkey Multiplier getting to your enemies will be no problem. Fervor boots and a Frost Prism will make sure they don't get away. Meanwhile, your clones will be doing work all on their own since they propagate modifiers from the Thundercaller, Frost Prism, Woundsplitter and Inferno Brand.
25 Attack Speed
Activate to increase movespeed by 80 and to gain unit walking for 3 sec.
Deals 150% damage to non-hero units.
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Grants a 20% chance to deal 2x the damage on an attack.
Activate: slow nearby enemies and deal 65 Magic damage to them.
Passively deals 25 Magic damage/sec to enemies in a 500 radius.
Pincer
The additional armor Pincer provides will help bolster your defense throughout the entire game. On the rare occasion when you might jump into trouble, Breakout will be there to help you escape.
Role Extreme Mobility, Sustained Damage
Playstyle This build simply amplifies Go Kong's already significant map control. Warp boots to get you there, Frost Prism to prevent their escape, Inferno Brand and SoulStealer sustain to keep you in the fight and an Hourglass so you can do it all over again sooner. This hybrid build is not for the faint of heart but offers the possibility of great rewards.
+40 Mana
Each minute, grants an additional 13 Max Health and 6 Mana. Caps after 10 minutes.
Activate: Target allied unit or building to teleport there. Upon arriving, gain 80 movespeed for 3 seconds.
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Passively deals 25 Magic damage/sec to enemies in a 500 radius.
25% Magic Lifesteal. Half for area of effect abilities.
+25% Cooldown Reduction
Spells ignore 35% Resistance
Fitz will get you there faster, help you secure the kill and give you a healthy gold bounty for your efforts. What more could you ask for?
Role Sustained Damage, Survivability
Playstyle This build turns Go Kong into a capable initiator with the ability to stay in the fight for the long haul. Patience and last hits in the laning phase will enable you to delay boots until after 2 completed items. This sets the foundation for a strong, tanky build meant for spear-heading the front line and pulling your team to a solid victory.
+15 Resistance
+250 Health
Activate: remove all stuns/slows and provide 50% stun/slow reduction for 2 seconds.
Passively deals 25 Magic damage/sec to enemies in a 500 radius.
Provides Power equal to 0.90% of your Max Health.
+5 Health Regen
+30 Mitigation
Enemies that attack you have their attack speed slowed by 20%.
Topps
Topps is a natural choice for the tanky Go Kong. Tremble will help keep the enemies within Inferno Brand and melee range while Immolate and the Unleashed passive will help to keep your damage at an acceptable range.
Gokong Media
Gokong Lore
Gokong was born white-haired on a night without a moon. In the Krymaton of Lyrie, this is an omen for greatness. From very early on, he was always one step ahead of his peers in all contests of wit and agility. Following a deadly border dispute with the Rafinks, Gokong challenged the Alpha - whose foolishness had led them into an ambush - for primacy. In the ensuing battle, Gokong slew his opponent using an unknown technique and assumed role as Alpha of the Krymates.