Meet Malady, The Lady Fairhand

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Malady The Lady Fairhand

Malady is a caster specializing in crowd control and burst damage. Her ability to stun, slow, and alter the terrain for enemies makes her a massive gamechanger in the hands of a creative player.

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Hero Stats (Max Level)

Attack Damage
88.8
Attack Range
500
Health
1632
Mana
590

Hero Abilities

  • Q
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  • R
Whirlwind
100

Malady unleashes a hurricane, damaging and stunning enemies in its path.

Cooldown: 12 Seconds
Dark Storm
95

Malady conjures a storm of shadows at a location, slowing enemies and dealing damage over time.

Cooldown: 12 Seconds
Golden Gate
80

Malady creates an impassable wall for enemies that lasts for a short duration. Allies passing through gain a burst of speed.

Cooldown: 12 Seconds
Bolt of Bedlam
140

Malady strikes an enemy unit with a bolt of lightning.

Cooldown: 60 Seconds

Malady Builds

  • Global Utility
  • Burst
  • Crowd Control

Role Global Ganking, Mobile Utility

Playstyle This build focuses on being actively involved with your team. Warp Boots and move speed from Fitz help map-wide roaming. Use Windrush to compensate for a lack of Rocket Boots. Use Seer's Eye to scout bushes and objectives. With these Utility items you will be able to have a significant and consistent impact on the pace of your team's progress.

Recommended Items

Reaper's Scythe
1500
1.0 Mana/sec
6 Power
Each kill/assist grants 3.0 Power and 30 Health. One charge is lost upon death. While at max charges (5), grants a bonus 10 Movement Speed.
Ages: Increases max charges by 2.
Warp Boots
1735
Grants Movement Speed
85 Movement Speed

Activate: Target allied unit or building to teleport there. Upon arriving, gain 80 movespeed for 3 seconds.
Cursed Wand
2830
6 Power
6 Power
120 Mana
+10 Power

Activate: Target an enemy to reduce their Resistance by 35 and slow them by 30% for 4 seconds.
Ruin: Increases the Resistance reduction by 10. Removes slow.
Windrush
2190
6 Power
6 Power
85 Health
+10 Movement Speed.

Activate: provide 100 Movement Speed to nearby allies for a 4 seconds.
Tenacity: Windrush also provides 20% Slow-Reduction while active.
Seer's Eye
2235
6 Power
6 Power
1.0 Mana/sec
+10 Resistance
+125 Health

Activate: Target an area to reveal the area for 8 seconds.
Diligence: Decreases cooldown by 6 seconds.
Runed Scepter
2405
6 Power
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Empowerment: Each spell cast increases your Power by 3 for 5 seconds. Stacks up to 5 times.
Hexbane
5040
27 Power
230 Health
Activate: applies Transfigured to target for 2.5 seconds.

Transfigured enemies cannot attack or use abilities.
Restraint: Grants a slow effect of 25% while the target is Transfigured.

Ability Level Order

  • Q
  • W
  • E
  • Q
  • W
  • R
  • Q
  • Q
  • W
  • W
  • R
  • E
  • E
  • E
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Fitz will make roaming much more efficient with On the Prowl. Shadow Stalk will help you chase targets or finish them off. Your constant roaming will be rewarded further with Bounty.

Role Ganker, Initiator, Assassin

Playstyle This build turns Malady into a combo-killing machine. You'll be able to instantly pick off any of the enemy team's damage dealers. That being said, you'll be very easy to kill yourself. With this build, it's very important to get the jump on your enemies, as you won't have the health to survive if enemies initiate on you.

Recommended Items

Fel Blade
750
6 Power
Recipe grants an additional 8 power.
Power Boots
1535
Grants Movement Speed
65 Movement Speed
+20 Power

Activate: grants 20% resistance penetration for 5 seconds.
Crystalline Shiv
2205
6 Power
6 Power
1.0 Mana/sec
Grants up to 20 Power and up to 2 Mana/sec based on how full your health bar is.
Perfection: When at full hp, increases Power by 10.
Shadowveil
2590
60 Mana
16 Power
+100 Max Health

Activate: apply shrouded for 8 seconds. While shrouded, gain 40 Movement Speed and enemies must be within 600 range to see you.
Runed Scepter
2125
1.0 Mana/sec
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Grimoire
3150
16 Power
60 Mana
1.0 Mana/sec
+14 Power
Spells ignore 35% Resistance
Wizard's Hourglass
4680
16 Power
2.0 Mana/sec
230 Health
+15 Power
+25% Cooldown Reduction

Ability Level Order

  • Q
  • W
  • Q
  • W
  • Q
  • R
  • Q
  • E
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  • W
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  • E
  • E
  • E
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Mystik

This build is all about burst damage - Mystik's magic damage boost and Dive Bomb ability are great for boosting this.

Role Crowd Control, Support

Playstyle Rather than focusing on raw damage, this build focuses on providing consistent forms of crowd control and casting spells frequently.

Recommended Items

Runed Scepter
2125
1.0 Mana/sec
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Rocket Boots
1835
Grants Movement Speed
55 Movement Speed

Activate: dash forward 525 units.
Glacial Gem
810
1.0 Mana/sec
Recipe grants additional 1.7 Mana/sec.
Haste: Grants 5 Movement Speed.
Wizard's Hourglass
4680
16 Power
2.0 Mana/sec
230 Health
+15 Power
+25% Cooldown Reduction
Void Key
2475
16 Power
6 Power
Activate: become invulnerable and disabled for 2 seconds.
Swiftness: Grants 100 Movement Speed for 2 seconds after using Void Key.
Power Conduit
5505
27 Power
120 Mana
230 Health
+29 Power
Kills and assists restore 25% of your Mana over 2.5 seconds.
Grimoire
3150
16 Power
60 Mana
1.0 Mana/sec
+14 Power
Spells ignore 35% Resistance

Ability Level Order

  • Q
  • W
  • E
  • Q
  • W
  • R
  • Q
  • Q
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  • W
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  • E
  • E
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Mystik

Mystik's damage amplification and bonus mana greatly helps Malady.

Malady Media

Malady Lore

Malady is a ruthless sky queen from a floating realm in the expanse of Nestra. She is accustomed to getting her way and will use whatever means are necessary to achieve her often ruthless ambitions. She is entitled, aloof, and quite deadly. Wielding the astral weather forces of Nestra, she storms in and leaves carnage in her wake. Few can stand before her royal fury.