Strife: Hero: Midknight

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Midknight

Midknight exceles at quickly getting in the middle of the enemy team and dealing massive damage. When an enemy tries to excape his fury, he can easily chase them down and finish them off.

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Hero Stats (Max Level)

Attack Damage
121.16
Attack Range
260
Health
2004
Mana
590

Hero Abilities

  • Q
  • W
  • E
  • R
Hookshot
100

Midknight launches his polearm in a direction. Upon hitting an enemy, Midknight is pulled towards them, dealing damage.

Cooldown: 10 Seconds
Night Blossom
75

Midknight spins, dealing damage to nearby enemies. Enemies at the edge of the spin are also slowed. If any enemy is hit along the edge, the cooldown of this ability is reduced.

Cooldown: 6 Seconds
Absorb
50

Midknight raises his shield for a short duration, negating the next stun or slow. If a stun or slow is negated, he gains increased movement speed and power for a few seconds. This can be used while stunned to purge the stun and gain the same effects.

Cooldown: 12 Seconds
Chains of Judgement
130

Midknight attaches links to all nearby enemy heroes, pulling them slightly closer. The chains slow enemies and break if they run too far away. Any heroes still linked after a few seconds take magic damage and are stunned.

Cooldown: 100 Seconds

Midknight Builds

Coming Soon

Midknight Media

Midknight Lore

MidKnight is part white knight, part black knight. He is seldom what he appears to be. Coming out of the order of the Knights of the Silver Sands of Tempra, he is dominating and set in his archaic ways. The question is, whose side is he on? Most likely, his own.