Meet Shank, Dangerous Fugitive

Strife.com

Shank Dangerous Fugitive

Shank is a melee hero who excels at ganking and initiation. His Manacle offers a unique method of initiation by hooking enemies to your team.

View Lore

Hero Stats (Max Level)

Attack Damage
104
Attack Range
180
Health
2004
Mana
530

Hero Abilities

  • Q
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Ground Pound
110

Shank smashes the ground, dealing damage and applying a slow and resistance reduction to all nearby enemies.

Cooldown: 10 Seconds
Jailbreak
50

Shank dashes in a direction, granting allies a burst of movement speed while applying a tapering slow to enemies.

Cooldown: 9 Seconds
Frenzy
75

Passive: Shank’s attacks grant increasing resistance and attack speed over three attacks, with the buff lasting for a short duration.

Active: Frenzy gives him full charges.

Cooldown: 30 Seconds
Manacle
95

Shank launches a chain in a direction, attaching to the first enemy hit. The target is pulled back to him and takes damage.

Cooldown: 30 Seconds

Shank Builds

  • Attack Damage
  • Tank
  • Utility

Role Sustained Attack Damage

Playstyle This build focuses on farming at the start. Stepping into the jungle to kill a neutral camp and then going back into lane will be key in order to buy items quickly. As the game progresses, jungling will provide gold and make the enemy unaware of where you might pop out to land a Manacle. Always look for moments when the enemy is out of position to kill Baldir.

Recommended Items

Throwing Axe
710
2 Health/sec
Passive: increases your attack damage vs. non-hero units by 15%.

Activate: deal 1.2x attack damage to a non-hero unit.
Inertia Boots
1665
Grants Movement Speed
65 Movement Speed
+250 Health

Activate: remove all stuns/slows and provide 50% stun/slow reduction for 2 seconds.
Vampiric Dagger
2735
15 Attack Speed
2 Health/sec
6 Power
+12% Attack Lifesteal
+10 Resistance
Woundsplitter
5195
27 Power
15 Attack Speed
15 Attack Speed
+10 Attack Damage
Grants a 20% chance to deal 2x the damage on an attack.
Frost Prism
3185
15 Attack Speed
16 Power
+10 Attack Damage
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Everwinter Charm
3095
230 Health
120 Mana
+5 Resistance

Activate: slow nearby enemies and deal 65 Magic damage to them.
Stone Skin
3715
230 Health
16 Power
+8 Attack Damage

Activate: gain 80 Resistance for 8 seconds.

Ability Level Order

  • Q
  • E
  • Q
  • W
  • Q
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  • Q
  • E
  • E
  • E
  • R
  • W
  • W
  • W
  • R

Razer

Razer will allow Shank to go toe to toe with many other heroes. Also Into the Shadows will provide you sneaky ways to land Manacle on the enemy.

Role Tank, Ganker, Initiator

Playstyle This build focuses on different ways to engage favorable fights for your team. While you will be strong alone, this build truly shines when you're ganking or fighting with your allies. When played well, this build will dominate the map and offer opportunities for your team to get ahead in Gold income, and transition into an imposing force in late-game team fights. Start the lane passively, and look to get aggressive in lane and in ganks at level 6 with Manacle.

Recommended Items

Reaper's Scythe
1455
3.8 Health/sec
Each kill/assist grants 3.0 Power and 30 Health. One charge is lost upon death. While at max charges (5), grants a bonus 10 Movement Speed.
Ages: Increases max charges by 2.
Rocket Boots
1835
Grants Movement Speed
55 Movement Speed

Activate: dash forward 525 units.
Runed Scepter
2125
1.0 Mana/sec
6 Power
6 Power
15% Cooldown Reduction
+95 Mana
Inferno Brand
4640
230 Health
27 Power
+10 Resistance
Passively deals 25 Magic damage/sec to enemies in a 500 radius.
Focus: Increases damage done by 10 but decrease area of effect by 150.
Golden Protector
2510
85 Health
230 Health
+20 Mitigation
+5 Health Regen
Focus: Grants 5 more Mitigation but removes the health regeneration.
Guardian Helm
4775
230 Health
380 Health
+40 Resistance
20% of Magic damage is healed back over time.
Mending: Increases the heal percent by 2 and heals twice as fast.
Giant's Visage
3630
230 Health
230 Health
+15 Resistance
Provides Power equal to 0.90% of your Max Health.

Ability Level Order

  • Q
  • E
  • W
  • Q
  • Q
  • R
  • Q
  • E
  • E
  • E
  • R
  • W
  • W
  • W
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Pincer

Pincer's Retaliate helps Shank against lane harassment, which he is very susceptible to. The bonus armor boosts survivability, while Breakout will ensure that you always have an opportunity to initiate.

Role Initiation, Slower

Playstyle This build focuses on roaming around looking for places to be useful with your slows. Maxing Jailbreak earlier will work well with Windrush and Everwinter. Look to Hexbane their main sources of damage while hooking and slowing to initiate.

Recommended Items

Reaper's Scythe
1455
3.8 Health/sec
Each kill/assist grants 3.0 Power and 30 Health. One charge is lost upon death. While at max charges (5), grants a bonus 10 Movement Speed.
Ages: Increases max charges by 2.
Rocket Boots
1835
Grants Movement Speed
55 Movement Speed

Activate: dash forward 525 units.
Windrush
2150
6 Power
1.0 Mana/sec
85 Health
+10 Movement Speed.

Activate: provide 100 Movement Speed to nearby allies for a 4 seconds.
Tenacity: Windrush also provides 20% Slow-Reduction while active.
Runed Scepter
2365
6 Power
6 Power
1.0 Mana/sec
15% Cooldown Reduction
+95 Mana
Empowerment: Each spell cast increases your Power by 3 for 5 seconds. Stacks up to 5 times.
Everwinter Charm
3445
16 Power
6 Power
6 Power
+5 Resistance

Activate: slow nearby enemies and deal 65 Magic damage to them.
Virtue: Increases Resistance by 5 for each enemy hero hit. Lasts 4 seconds.
Frost Prism
3435
16 Power
15 Attack Speed
+10 Attack Damage
Attacks apply 20% movement slow to target. Lasts 2.0 seconds.
Slow is less powerful for ranged attackers.
Swiftness: Grants 16 Movement Speed for 2.5 seconds on attack.
Hexbane
5040
27 Power
230 Health
Activate: applies Transfigured to target for 2.5 seconds.

Transfigured enemies cannot attack or use abilities.
Restraint: Grants a slow effect of 25% while the target is Transfigured.
Vampiric Dagger
2975
15 Attack Speed
15 Attack Speed
+12% Attack Lifesteal
+10 Resistance
Thirst: Kills and assists restore 12% of your Max Health over 3 seconds.

Ability Level Order

  • Q
  • E
  • W
  • Q
  • Q
  • R
  • Q
  • W
  • W
  • W
  • R
  • E
  • E
  • E
  • R

Fitz is great for finishing off targets just out of reach as well as giving vision after you slow them. Roaming is faster and the extra Bounty will be valuable as you will be farming brawlers less.

Shank Media

Shank Lore

Shank was a lone soul. Roving the hills of Strife, he slowly grew insane. Because of his lunatic outbursts and insane behavior, he began to grow troublesome to the four cities of Strife, and many times they attempted to imprison him. But he somehow forged a magic key (some say through supernatural insights afforded to him by his own insanity) and always escaped from his captors. He converted his prison shackle ball into a crude ally, naming it "Clunk," and went on further rampages. Shank used his magic key to enter through the gates of the Strife Arena and now fights in the trials. Apparently because he has very little else to do.