Strife: Glossary

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Glossary

Ability Point
A point to assign to one of your hero’s abilities to learn or upgrade it. Each ability may be upgraded to level 4, except the Ultimate which caps at level 3.
Armor
Increases resistance to physical damage. Each point of Armor will increase your effective health against physical damage by 1%.
Attack Speed
Increases how quickly your hero uses consecutive basic attacks. Very important as it multiplies damage output by attack damage heroes.
Baldir
Neutral boss objective in the top half of the map. Defeating him will earn your entire team significant gold and experience.
Brawlers
Common soldiers of each team’s army. They spawn in waves at set intervals. Delivering the killing blow to Brawlers is the primary source of gold and experience income.
Build
A specific set of choices for your hero’s progression, usually encompassing item, ability, and playstyle decisions.
Call Missing
Communicating with your teammates that an enemy in your lane has gone missing in action. This will alert them to a potential surprise attack.
Carry
Common term used to refer to a player making extraordinary contributions toward his team’s chances of winning.
Cindara
Angelic guardian of the Sentinel Krytos. The most powerful neutral objective, defeating her will grant you control of Krytos.
Components
Basic building blocks purchased to combine into items. Components that build into an item may be customized by Crafting.
Courier
Each player has an invulnerable personal courier to automatically deliver purchased items.
Crux
The central structure of each team’s base. It has built-in attacks to defend itself. Destroy the enemy Crux to win.
DPS
Acronym for Damage Per Second, referring to a hero’s basic attack. A high DPS indicates that the hero is a large threat who utilizes physical damage.
Experience
Key progression resource that is earned by defeating enemies. It causes your hero to level up and become stronger.
Farm
Lingo for the act of collecting gold, usually pertaining to killing non-player units. Farming is very important, and key sources include Brawlers and neutral Monsters
Game of Resources
A game that revolves around the tension of collecting and exploiting resources. Video game economics.
Generators
The three eel-fueled buildings in a team’s base. Destroying a Generator will award your team massive amounts of gold and weaken the enemy Crux.
GPM
Acronym for Gold Per Minute earned during a game. It’s a gauge for your success and an indication of how strong a hero is, as gold translates into powerful items.
Health
When this reaches 0 your hero dies. Multiplies in effectiveness with Armor and Magic Armor.
Health Regeneration
The rate at which you regenerate Health. This is amplified while you’re out of combat.
Hotkey
A keyboard stroke which activates an associate ability or item. These can be customized, and are important for quickly performing desired actions.
Jungling
The practice of progressing from neutral monsters instead of lane brawlers.
Krytos
One of the Sentinels bestowed to the Keepers. Unleashed by defeating Cindara, he pushes down a lane and disables enemy defenses, opening up opportunities for engagement.
Lanes
The three paths that Brawlers traverse and each team has Towers placed upon. The three lanes are commonly referred to as Top, Middle, and Bottom.
Laning phase
The beginning period of the game during which players gain early progression in each lane.
Last Hit
Scoring the killing blow on enemy Brawlers to earn gold. A crucial skill to possess and develop.
Leveling Up
When you reach certain Experience thresholds, you will level up. The max level is 15, and levels take longer to gain the higher level you are.
Magic Armor
Increases resistance to magic damage. Each point of Armor will increase your effective health against magic damage by 1%
Mana
The capacity for you to use your abilities. Each ability will cost a certain amount of Mana, and you can not cast an ability without having the requisite Mana.
Mana Regeneration
The rate at which you recover Mana. This is amplified while you’re out of combat.
Map Objectives
Neutral objectives placed on the map that teams contest for control of. The two most important ones are Baldir and Cindara.
Neutral Monsters
Neutral units that both teams can kill for gold and experience. A great second option when lanes are exhausted or too dangerous to farm.
Observatories
Indestructible neutral watch towers which grant vision in a large radius. Temporarily gain control of one by walking next to it.
Out-of-Combat
In Strife, if you do not take or deliver damage or use abilities for a short period of time, you will be considered Out-of-Combat and receive bonus regeneration.
Power
Base attribute that increases the potency of basic attacks, abilities, and most items by 1% per point of Power. Orange text signifies a property that is enhanced by Power.
Pushing
The act of aggressively killing enemy Brawlers to force the point of engagement toward the enemy base.
Recipe
The "blueprint" for an item that combines the requisite Components and bestows the unique item effect.
RPG
Acronym for Role-Playing Game. These games typically feature a lot of progression in the form of levels or gear.
RTS
Acronym for Real Time Strategy, a genre of video games featuring top-down strategic gameplay and a lot of clicking.
Towers
Defensive structures that shoot nearby enemies. They will prioritize attacking enemy heroes who exhibit aggression towards you.
UI
Acronym for User Interface. The UI is rife with useful information to help you succeed in Strife.
Zone
The act of forcing enemies away from a key area by being imposing and threatening.
2-2-1
Shorthand description for sending 2 players top lane, 2 players middle lane, and 1 player solo bottom.