Glossary
- Ability Point
- A point to assign to one of your hero’s abilities to learn or upgrade it. Each ability may be upgraded to level 4, except the Ultimate which caps at level 3.
- Armor
- Increases resistance to physical damage. Each point of Armor will increase your effective health against physical damage by 1%.
- Attack Speed
- Increases how quickly your hero uses consecutive basic attacks. Very important as it multiplies damage output by attack damage heroes.
- Baldir
- Neutral boss objective in the top half of the map. Defeating him will earn your entire team significant gold and experience.
- Brawlers
- Common soldiers of each team’s army. They spawn in waves at set intervals. Delivering the killing blow to Brawlers is the primary source of gold and experience income.
- Build
- A specific set of choices for your hero’s progression, usually encompassing item, ability, and playstyle decisions.
- Call Missing
- Communicating with your teammates that an enemy in your lane has gone missing in action. This will alert them to a potential surprise attack.
- Carry
- Common term used to refer to a player making extraordinary contributions toward his team’s chances of winning.
- Cindara
- Angelic guardian of the Sentinel Krytos. The most powerful neutral objective, defeating her will grant you control of Krytos.
- Components
- Basic building blocks purchased to combine into items. Components that build into an item may be customized by Crafting.
- Courier
- Each player has an invulnerable personal courier to automatically deliver purchased items.
- Crux
- The central structure of each team’s base. It has built-in attacks to defend itself. Destroy the enemy Crux to win.
- DPS
- Acronym for Damage Per Second, referring to a hero’s basic attack. A high DPS indicates that the hero is a large threat who utilizes physical damage.
- Experience
- Key progression resource that is earned by defeating enemies. It causes your hero to level up and become stronger.
- Farm
- Lingo for the act of collecting gold, usually pertaining to killing non-player units. Farming is very important, and key sources include Brawlers and neutral Monsters
- Game of Resources
- A game that revolves around the tension of collecting and exploiting resources. Video game economics.
- Generators
- The three eel-fueled buildings in a team’s base. Destroying a Generator will award your team massive amounts of gold and weaken the enemy Crux.
- GPM
- Acronym for Gold Per Minute earned during a game. It’s a gauge for your success and an indication of how strong a hero is, as gold translates into powerful items.
- Health
- When this reaches 0 your hero dies. Multiplies in effectiveness with Armor and Magic Armor.
- Health Regeneration
- The rate at which you regenerate Health. This is amplified while you’re out of combat.
- Hotkey
- A keyboard stroke which activates an associate ability or item. These can be customized, and are important for quickly performing desired actions.
- Jungling
- The practice of progressing from neutral monsters instead of lane brawlers.
- Krytos
- One of the Sentinels bestowed to the Keepers. Unleashed by defeating Cindara, he pushes down a lane and disables enemy defenses, opening up opportunities for engagement.
- Lanes
- The three paths that Brawlers traverse and each team has Towers placed upon. The three lanes are commonly referred to as Top, Middle, and Bottom.
- Laning phase
- The beginning period of the game during which players gain early progression in each lane.
- Last Hit
- Scoring the killing blow on enemy Brawlers to earn gold. A crucial skill to possess and develop.
- Leveling Up
- When you reach certain Experience thresholds, you will level up. The max level is 15, and levels take longer to gain the higher level you are.
- Magic Armor
- Increases resistance to magic damage. Each point of Armor will increase your effective health against magic damage by 1%
- Mana
- The capacity for you to use your abilities. Each ability will cost a certain amount of Mana, and you can not cast an ability without having the requisite Mana.
- Mana Regeneration
- The rate at which you recover Mana. This is amplified while you’re out of combat.
- Map Objectives
- Neutral objectives placed on the map that teams contest for control of. The two most important ones are Baldir and Cindara.
- Neutral Monsters
- Neutral units that both teams can kill for gold and experience. A great second option when lanes are exhausted or too dangerous to farm.
- Observatories
- Indestructible neutral watch towers which grant vision in a large radius. Temporarily gain control of one by walking next to it.
- Out-of-Combat
- In Strife, if you do not take or deliver damage or use abilities for a short period of time, you will be considered Out-of-Combat and receive bonus regeneration.
- Power
- Base attribute that increases the potency of basic attacks, abilities, and most items by 1% per point of Power. Orange text signifies a property that is enhanced by Power.
- Pushing
- The act of aggressively killing enemy Brawlers to force the point of engagement toward the enemy base.
- Recipe
- The "blueprint" for an item that combines the requisite Components and bestows the unique item effect.
- RPG
- Acronym for Role-Playing Game. These games typically feature a lot of progression in the form of levels or gear.
- RTS
- Acronym for Real Time Strategy, a genre of video games featuring top-down strategic gameplay and a lot of clicking.
- Towers
- Defensive structures that shoot nearby enemies. They will prioritize attacking enemy heroes who exhibit aggression towards you.
- UI
- Acronym for User Interface. The UI is rife with useful information to help you succeed in Strife.
- Zone
- The act of forcing enemies away from a key area by being imposing and threatening.
- 2-2-1
- Shorthand description for sending 2 players top lane, 2 players middle lane, and 1 player solo bottom.